<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
    <script src="../dist/iife/spine-phaser-v3.js"></script>
    <link rel="stylesheet" href="../../index.css" />
    <title>Spine Phaser Example</title>
  </head>

  <body class="p-4 flex flex-col items-center">
    <h1>Multi-scene test</h1>
  </body>
  <script>
    class Scene1 extends Phaser.Scene {
      constructor() {
        super({ key: "Scene1" });
      }

      preload() {
        this.load.spineBinary("spineboy-data", "/assets/spineboy-pro.skel");
        this.load.spineAtlas("spineboy-atlas", "/assets/spineboy-pma.atlas");
      }

      create() {
        const spineboy = this.add.spine(
          400,
          500,
          "spineboy-data",
          "spineboy-atlas"
        );
        spineboy.scale = 0.5;
        spineboy.animationState.setAnimation(0, "walk", true);
        this.input.once("pointerdown", () => this.scene.start("Scene2"));
      }
    }

    class Scene2 extends Phaser.Scene {
      constructor() {
        super({ key: "Scene2" });
      }

      preload() {
        this.load.spineJson("raptor-data", "/assets/raptor-pro.json");
        this.load.spineAtlas("raptor-atlas", "/assets/raptor-pma.atlas");
      }

      create() {
        const raptor = this.add.spine(300, 600, "raptor-data", "raptor-atlas");
        raptor.scale = 0.5;
        raptor.animationState.setAnimation(0, "walk", true);
        this.input.once("pointerdown", () => this.scene.start("Scene1"));
      }
    }

    const config = {
      type: Phaser.AUTO,
      width: 800,
      height: 600,
      type: Phaser.WEBGL,
      scene: [Scene1, Scene2],
      plugins: {
        scene: [
          {
            key: "spine.SpinePlugin",
            plugin: spine.SpinePlugin,
            mapping: "spine",
          },
        ],
      },
    };
    const game = new Phaser.Game(config);
  </script>
</html>
